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Glossary of terms
experiential education: designing learning experiences in which the first step is an experience (activity, exercise), the second step is reflecting on the experience (understanding what actually happened during the activity), the third step is generalizing from the reflection (giving larger meaning, putting the reflection in the context of theory or worldview), and the fourth step is applying (testing the knowledge in a new situation). See also "popular education," a largely overlapping approach.

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